ESP

  • Автор темы Error404
  • 586
  • Обновлено
  • 02, Apr 2013
  • #1
 #define LTClientShellOffset 0x498a08#define FORCEINLINE __forceinline

class cObject

{

public:

char spacer00[ 4 ];

D3DXVECTOR3 Maxes;

D3DXVECTOR3 Mins;

char spacer01[ 196 ];

D3DXVECTOR3 Position;

public:

FORCEINLINE D3DXVECTOR3 GetMins( void )

{

return ( this != nullptr ) ? Mins : D3DXVECTOR3( 0, 0, 0 );

}

FORCEINLINE D3DXVECTOR3 GetMaxes( void )

{

return ( this != nullptr ) ? Maxes : D3DXVECTOR3( 0, 0, 0 );

}

FORCEINLINE D3DXVECTOR3 GetPos( void )

{

return ( this != nullptr ) ? Position : D3DXVECTOR3( 0, 0, 0 );

}

};

class cPlayerInfo

{

public:

UINT uiLocalIndex;

cObject* pObject;

BYTE ucClientID;

BYTE ucTeamID;

char szName[ 14 ];

LPVOID pPlayerFX;

char spacer01[ 10 ];

int iState;

int iRank;

char spacer02[ 10 ];

WORD usHealth;

char spacer03[ 1166 ];

public:

FORCEINLINE bool IsValid( void )

{

return ( this != nullptr && pObject != nullptr && pPlayerFX != nullptr ) ? true : false;

}

};

class cILTClientShellStub

{

public:

char spacer00[ 8 ];

LPVOID pCamera;

char spacer01[ 64 ];

bool bIsAlive;

char spacer02[ 7 ];

LPVOID pLTPlayerClient;

bool bInGame;

char spacer03[ 29667 ];/*NA*/

//char spacer03[ 29675 ];/*PH*/

cPlayerInfo PlayerList[ 16 ];

public:

FORCEINLINE cPlayerInfo* GetPlayerByIndex( UINT uiIndex )

{

return &PlayerList[ uiIndex ];

}

FORCEINLINE cPlayerInfo* GetLocalPlayer( void )

{

return &PlayerList[ PlayerList[ 0 ].uiLocalIndex ];

}

};

Error404


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