Следующий патч

  • Автор темы Mr.Random
  • 338
  • Обновлено
  • 14, Apr 2013
  • #1
Community Notes: * DayZ 1.7.6 - PreRelease Info Community Change log: * [NEW] - Added a 2 minite delay to new zeds spawning once MaxLocal zeds fall's below the acceptable level. * [NEW] - Added new sfx for chopping wood. * [NEW] - Started Update for Cherno intro.

(map intro)

* [NEW] - Zed attraction, this will draw zeds to loiter closer to players over time.

* [NEW] - BAF_L85A2_RIS_SUSAT - (Heilcrash - HeliCrash_No50s)

* [NEW] - Crossbow Quiver added - 6 arrow mag size.

* [NEW] - WoodenArrow added 6 arrows can be turned into a quiver.

* [NEW] - WoodenArrow can be picked up after use.

* [NEW] - 20% of breaking WoodenArrow when firing it.

* [NEW] - Crowbar now attaches to toolbelt.

* [NEW] - Added Anti teleport script.

Reported to server's RPT log

* [NEW] - New models by JoeysLucky22:

- (Soda) Long's Island Iced Tea (Clayton, moderator)

- (Soda) Dr. Wasteland (Dr. wasteland, legend)

- (Soda) Mikhail Made Lemonade (-=PA=-Mikhail, moderator)

- (Soda) LVG Root Beer (LVG, moderator)

- (Soda) Mountain Green

- (Soda) mZLY yZLY (mZLY, moderator)

- (Soda) R4Z0R soda (R4Z0R, moderator)

- (Soda) Smasht (Smasht, moderator)

- (Beer) Rabbitman (Rabbitman, moderator)

- (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy)

- (Can) Chef Boneboy Ravioli (Boneboys)

- (Can) Curgon's Chicken Noodle Soup (Curgon)

- (Can) Demon Groves Green Beans (DemonGroover)

- (Can) FraggleOs (Fraggle)

- (Can) Griff Black Beans (Griff)

- (Can) Herpy Dooves Canned Muffins (DerpyHooves)

- (Can) Orlok Mixed Fruit (orlok)

- (Can) Powell's New England Clam Chowder (Powell)

- (Can) Unlabeled Can

- (Can) Tyler's Kidney Beans

- (Can) Conrad's Whole Kernel Corn

* [NEW] - New models by Elvaron:

- New melee weapon: Machete - (Farm - Hunting)

- New Food: Pack of pistachios

- New Food: MRE military rations (Military Loot)

- New junk loot

- Model for Compass instead of green pouch in loot pile

- 2rnd shells for pellet and slugshot shotgun ammunition (no more 8 bullets shown on ground when it's actually 2 bullets)

- New models and textures for FoodBaconRaw and FoodBaconCooked.

- Model and textures for Quiver.

* [UPDATED] - BoltsSteel replaced with WoodenArrows.

* [UPDATED] - BAF_L85A2_RIS_Holo Removed from crash site's added to Military tables

* [UPDATED] - loot weighted array generation fixed.

* [UPDATED] - Updated logout system to check radius of zeds from 50 meters to 35 meters (30 sec count)

* [UPDATED] - Player range on logout to 6 meters.

(30 Sec count) * [UPDATED] - Max Range of targats 120 meters down from 300 meters.

(this should help long range agro, This is zeds max target range).

* [UPDATED] - AI behavour updated to try making them zigzag less.

* [UPDATED] - Added push bikes to the zeds pull from vehilce list.

* [UPDATED] - Epeen key moved to Custom Controls - Use action key 20 (No default key needs setting up)

* [UPDATED] - Zeds Targets array modified

* [UPDATED] - Weapon fire sounds divided by 2 (This will help us settle zeds hearing a little more) (107_DZ Zed pull range 450 meters / 2 = 225 meters (capped 120 meters aboue for now))

* [UPDATED] - Max local zeds per client now fixed at 40 zeds, Global at 40 +10 foreach player within 400 meters and total 500 zeds max.

* [UPDATED] - Added some czech language

* [UPDATED] - Updated zed attraction to dead players from 50 meters to 20 meters.

* [UPDATED] - Players will now drop empty cans after consumption to nearest lootpile or creates new one.

* [UPDATED] - Updated Infection to cough, shake camera and loose blood.

* [UPDATED] - Updated russian string tables.

* [UPDATED] - Backpack Spawns should now see higher grade backpacks more.

* [UPDATED] - Deer stands has it's own loot table (Hunting).

* [FIXED] - Zeds talk, lowed to 80 meters down from 200 meters this will stop any zeds targeting for sight/noise outside of this radius

* [FIXED] - CookedBeef StringTables now added.

* [FIXED] - Spanish, French StringTables updated.

* [FIXED] - logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers.

* [FIXED] - Zeds should no longer walk though all objects.

(Some objects can still be walked thought) * [FIXED] - Updated refuel to attract zeds.

(3-6 Meters) * [FIXED] - EH's updated to work with bettleye filters. * [FIXED] - Ammo counts now fixed on dc. * [FIXED] - Zeds will no longer magically hit players just becuase there within 3 meters.

( Zeds can no longer dmg without running the attack animations.

(running into zeds will no longer dmg the player))

* [FIXED] - Fixed some base class's for vehicles reporting issues with crew

* [FIXED] - You can now logout with a broke leg.

* [FIXED] - Temperature icon should not disappear anymore.

* [FIXED] - Humanity should now work increase again.

* [FIXED] - Chemlights and flares now work again.

* [FIXED] - time is now set on startup.

* [FIXED] - Hatchet and crowbar don't require reload anymore.

* [FIXED] - Hatchet and crowbar no longer overwrite each other.

* [FIXED] - Explot when converting Mags into other mags (Example - DMR to M24 then back)

* [FIXED] - Blood particles not shown for player.

* [FIXED] - Hide body animation not shown for player.

Combat Roll

* [Fixed] - No longer posiable to combat roll with broken leg

* [Fixed] - Added 4 sec delay to multiple rolls.

* [Fixed] - No longer possible to combat roll over player created objects (tents, sandbags so on)

* [Fixed] - No longer combat roll in buildings.

* [REMOVED] - Chase combat logging systems removed.

(Removed due to ealry warning of agro)

* [REMOVED] - Debriefing window has started to be cleaned up. (blank box on dc)

* [REMOVED] - BearTrap Due to issues with the trap still staying active after removal.

* [REMOVED] - Removed DZ_Patrol_Pack_EP1 Due to us no longer planing to remove backpacks from new spawns.

* [REMOVED] - Rmoved all chance based systems for sight and sound from zeds they will now only agro if in view or your makeing noise.

Should allow more freedom to move. * [NOT FIXED] - Zombies attacking tho objects (This wont be anything we can fix without a massive fps cost).
Информация с Оф.сайта - - - Добавлено - - -

Небольшая часть перевода

Community Notes:

* DayZ 1.7.7

Changes:

* [Prerequisites] Файлы миссии могут быть скачаны из: http://www.silentspy.net/utility/day...ion-generator/

* [Prerequisites] Battleye фильтры могут быть изменены администраторами серверов.

* [NEW] - Убрана функция "Перезарядить" (например из коробки с медикаментами)

* [NEW] - Убрана трава на месте падения вертолёта (http://i.imgur.com/uVDfGym.jpg)

* [NEW] - Модели и текстуры для баранины.

* [NEW] - Мясо коз регенирирует кровь, так же, как и баранина (?)

* [NEW] - Конвертирование магазинов исправлено.

* [NEW] - Добавлен новый лут для церкви (?).

* [NEW] - Добавлен новый хавчик и напитки (только в супермаркетах)

* [NEW] - Новая модель для карты и часов.

* [NEW] - Оружие MakarovSD (Military, Military Special).

* [NEW] - Оружие RPK_74 (Mi8 Helicrash).

* [NEW] - Повреждения авто в процентах (?) (With a Toolbox).

* [NEW] - Пятилитровая канистра занимает один слот

* [NEW] - Большой компас (вы можете увидеть количество градусов)

* [NEW] - Added auth retry system to make sure clients are authed before they spawn (should stop seagull issue).

* [NEW] - Added force end mission for players joining with wrong version/failed auth.

(Will replace timout later). * [NEW] - Модель упавшего Ми-8 * [FIXED] - Ремонт авто проходил не должным образом * [FIXED] - M107 & AS50 Lock on system removed. * [FIXED] - Изменена функция смены скина.

Теперь для смены скина вам не придется перезаходить/убиваться

* [FIXED] - StudyBody теперь работает корректно

* [FIXED] - Crashsite loot should now spawn correct for all types of Crash model.

* [FIXED] - Телепорт при получении скина "Герой" исправлен (yay).

* [FIXED] - BAF Bags so they dont set on fire.

:-) (no moaning it was a bug)

* [FIXED] - Таймер при входе увеличен до 60 секунд

* [UPDATED] - Reset action alert of zeds, Zeds hearing from actions is now reset back to 1.7.5.1 - M107_DZ Zed pull range 450 meters (Max sight/hearing from movement forced to 80 meters)

* [UPDATED] - Кролик выкидывает 2 куска мяса.

Свежее мясо - 200 крови / Жареное - 800 крови. * [UPDATED] - Moved anti teleport system to mission.

Server admins can choose to enable/disable.

(See prerequisites)

* [UPDATED] - M107 - уменьшен шанс спауна.

* [UPDATED] - AS50 - уменьшен шанс спауна (куда меньше уже?).

* [UPDTAED] - ВСЯ таблица лута была исправлена для баланса.

* [UPDATED] - Обновлены языки (в том числе Русский).

* [UPDATED] - CrashSite Loot should now represent each type of model more.

(("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables) * [UPDATED] - Zed spawn timer to 5 mins from 2 mins this should allow an area to be cleared of zeds before more spawn. * [UPDATED] - Readded Save option to tent and vehilces this is a fail save option.

(Due to a small amount of servers reporting issues with tents saving.

With no info for us to recreate we readded this option to save tents/vehilces) * [UPDATED] - Zed generate system.

Should stop zeds spawning in veiw of players then being deleted

* [UPDATED] - Zeds overall dmg has been updated per hit/per zed (Max possible dmg = body 600, Legs 100, Hands 50, Head 1200)

* [UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot.

(should reduce the amount of bandages needed) * [UPDATED] - Zeds knocking players unconscious now has a 50/50 chance if dmg multipier is aboue > 0.8 * [UPDATED] - When unconscious all dmg is lowed to 50 blood for each hit zeds do no matter the part they hit.

(Should allow some surviabilty)

* [UPDATED] - Zeds sight and sound chance has been readded so there is a chance they can ignore you.

* [UPDATED] - Sight and sound rebalanced to make them a little more even from movement.

* [UPDATED] - Call extension calls for vehilce dmg

* [UPDATED] - Zeds will no longer spawn for air vehilces.

* [UPDATED] - Hunters loot table adjested with more weapons.

* [REMOVED] - Wild spawning zeds.

(Zeds spawning in forest areas will be added next patch) * [REMOVED] - Zeds can now push players to the ground when attacked from behind. Zed knock down removed due to transition issue with animations working on this for the next patch.

(Code left in just commented out) Источник: http://mmoru.com/board/showthread.php?t=349960

Mr.Random


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